Flatten project structure: move android-action-kernel/ to root

Removes the unnecessary nesting — all source, config, and docs now live
at the project root for simpler paths and commands.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Sanju Sivalingam
2026-02-06 16:02:40 +05:30
parent 610fd04818
commit 879509aebc
16 changed files with 862 additions and 7 deletions

416
src/kernel.ts Normal file
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/**
* Android Action Kernel - Main Agent Loop (TypeScript/Bun Edition)
*
* An AI agent that controls Android devices through the accessibility API.
* Uses LLMs to make decisions based on screen context.
*
* Features:
* - Perception -> Reasoning -> Action loop
* - Screen state diffing (stuck loop detection)
* - Error recovery with retries
* - Vision fallback & always-on multimodal screenshots
* - Dynamic early exit on goal completion
* - Smart element filtering (compact JSON, top-N scoring)
* - Multi-turn conversation memory
* - Multi-step planning (think/plan/planProgress)
* - Streaming LLM responses
* - Session logging with crash-safe partial writes
* - Auto-detect screen resolution & foreground app
* - 15 actions: tap, type, enter, swipe, home, back, wait, done,
* longpress, screenshot, launch, clear, clipboard_get, clipboard_set, shell
*
* Usage:
* bun run src/kernel.ts
*/
import { existsSync, readFileSync } from "fs";
import { Config } from "./config.js";
import {
executeAction,
runAdbCommand,
getScreenResolution,
getForegroundApp,
initDeviceContext,
type ActionDecision,
type ActionResult,
} from "./actions.js";
import {
getLlmProvider,
trimMessages,
SYSTEM_PROMPT,
type LLMProvider,
type ChatMessage,
type ContentPart,
} from "./llm-providers.js";
import {
getInteractiveElements,
computeScreenHash,
filterElements,
type UIElement,
} from "./sanitizer.js";
import {
DEVICE_SCREENSHOT_PATH,
LOCAL_SCREENSHOT_PATH,
} from "./constants.js";
import { SessionLogger } from "./logger.js";
// ===========================================
// Screen Perception
// ===========================================
interface ScreenState {
elements: UIElement[];
compactJson: string;
}
/**
* Dumps the current UI XML and returns parsed elements + compact filtered JSON for the LLM.
*/
function getScreenState(): ScreenState {
try {
runAdbCommand(["shell", "uiautomator", "dump", Config.SCREEN_DUMP_PATH]);
runAdbCommand(["pull", Config.SCREEN_DUMP_PATH, Config.LOCAL_DUMP_PATH]);
} catch {
console.log("Warning: ADB screen capture failed.");
return { elements: [], compactJson: "Error: Could not capture screen." };
}
if (!existsSync(Config.LOCAL_DUMP_PATH)) {
return { elements: [], compactJson: "Error: Could not capture screen." };
}
const xmlContent = readFileSync(Config.LOCAL_DUMP_PATH, "utf-8");
const elements = getInteractiveElements(xmlContent);
const compact = filterElements(elements, Config.MAX_ELEMENTS);
return { elements, compactJson: JSON.stringify(compact) };
}
/**
* Captures a screenshot and returns the base64-encoded PNG, or null on failure.
*/
function captureScreenshotBase64(): string | null {
try {
runAdbCommand(["shell", "screencap", "-p", DEVICE_SCREENSHOT_PATH]);
runAdbCommand(["pull", DEVICE_SCREENSHOT_PATH, LOCAL_SCREENSHOT_PATH]);
if (existsSync(LOCAL_SCREENSHOT_PATH)) {
const buffer = readFileSync(LOCAL_SCREENSHOT_PATH);
return Buffer.from(buffer).toString("base64");
}
} catch {
console.log("Warning: Screenshot capture failed.");
}
return null;
}
// ===========================================
// Screen State Diffing
// ===========================================
interface ScreenDiff {
changed: boolean;
addedTexts: string[];
removedTexts: string[];
summary: string;
}
function diffScreenState(
prevElements: UIElement[],
currElements: UIElement[]
): ScreenDiff {
const prevTexts = new Set(prevElements.map((e) => e.text).filter(Boolean));
const currTexts = new Set(currElements.map((e) => e.text).filter(Boolean));
const addedTexts = [...currTexts].filter((t) => !prevTexts.has(t));
const removedTexts = [...prevTexts].filter((t) => !currTexts.has(t));
const prevHash = computeScreenHash(prevElements);
const currHash = computeScreenHash(currElements);
const changed = prevHash !== currHash;
let summary = "";
if (!changed) {
summary = "Screen has NOT changed since last action.";
} else {
const parts: string[] = [];
if (addedTexts.length > 0) {
parts.push(`New on screen: ${addedTexts.slice(0, 5).join(", ")}`);
}
if (removedTexts.length > 0) {
parts.push(`Gone from screen: ${removedTexts.slice(0, 5).join(", ")}`);
}
summary = parts.join(". ") || "Screen layout changed.";
}
return { changed, addedTexts, removedTexts, summary };
}
// ===========================================
// Streaming LLM Consumer
// ===========================================
async function getDecisionStreaming(
llm: LLMProvider,
messages: ChatMessage[]
): Promise<ActionDecision> {
if (!Config.STREAMING_ENABLED || !llm.capabilities.supportsStreaming || !llm.getDecisionStream) {
return llm.getDecision(messages);
}
let accumulated = "";
process.stdout.write("Thinking");
for await (const chunk of llm.getDecisionStream(messages)) {
accumulated += chunk;
process.stdout.write(".");
}
process.stdout.write("\n");
return parseJsonResponse(accumulated);
}
/** Simple JSON parser with markdown fallback (duplicated from llm-providers for streaming path) */
function parseJsonResponse(text: string): ActionDecision {
try {
return JSON.parse(text);
} catch {
const match = text.match(/\{[\s\S]*?\}/);
if (match) {
try {
return JSON.parse(match[0]);
} catch {
// fall through
}
}
console.log(`Warning: Could not parse streamed response: ${text.slice(0, 200)}`);
return { action: "wait", reason: "Failed to parse response, waiting" };
}
}
// ===========================================
// Main Agent Loop
// ===========================================
async function runAgent(goal: string, maxSteps?: number): Promise<void> {
const steps = maxSteps ?? Config.MAX_STEPS;
// Phase 1A: Auto-detect screen resolution
const resolution = getScreenResolution();
if (resolution) {
initDeviceContext(resolution);
console.log(`Screen resolution: ${resolution[0]}x${resolution[1]}`);
} else {
console.log("Screen resolution: using default 1080x2400 swipe coords");
}
console.log("Android Action Kernel Started");
console.log(`Goal: ${goal}`);
console.log(`Provider: ${Config.LLM_PROVIDER} (${Config.getModel()})`);
console.log(`Max steps: ${steps} | Step delay: ${Config.STEP_DELAY}s`);
console.log(`Vision: ${Config.VISION_MODE} | Streaming: ${Config.STREAMING_ENABLED}`);
console.log(`Max elements: ${Config.MAX_ELEMENTS} | History: ${Config.MAX_HISTORY_STEPS} steps`);
const llm = getLlmProvider();
// Phase 2B: Session logging
const logger = new SessionLogger(
Config.LOG_DIR,
goal,
Config.LLM_PROVIDER,
Config.getModel()
);
// Phase 4A: Multi-turn conversation memory
const messages: ChatMessage[] = [
{ role: "system", content: SYSTEM_PROMPT },
];
let prevElements: UIElement[] = [];
let stuckCount = 0;
for (let step = 0; step < steps; step++) {
console.log(`\n--- Step ${step + 1}/${steps} ---`);
// 1. Perception: Capture screen state
console.log("Scanning screen...");
const { elements, compactJson: screenContext } = getScreenState();
// 1B. Foreground app detection
const foregroundApp = getForegroundApp();
if (foregroundApp) {
console.log(`Foreground: ${foregroundApp}`);
}
// 2. Screen diff: detect stuck loops
let diffContext = "";
let screenChanged = true;
if (step > 0) {
const diff = diffScreenState(prevElements, elements);
screenChanged = diff.changed;
diffContext = `\n\nSCREEN_CHANGE: ${diff.summary}`;
if (!diff.changed) {
stuckCount++;
console.log(
`Warning: Screen unchanged for ${stuckCount} step(s).`
);
if (stuckCount >= Config.STUCK_THRESHOLD) {
console.log(
`Stuck for ${stuckCount} steps. Injecting recovery hint.`
);
diffContext +=
`\nWARNING: You have been stuck for ${stuckCount} steps. ` +
`The screen is NOT changing. Try a DIFFERENT action: ` +
`swipe to scroll, press back, go home, or launch a different app.` +
`\nYour plan is not working. Create a NEW plan with a different approach.`;
}
} else {
stuckCount = 0;
}
}
prevElements = elements;
// 3. Vision: capture screenshot based on VISION_MODE
let screenshotBase64: string | null = null;
let visionContext = "";
const shouldCaptureVision =
Config.VISION_MODE === "always" ||
(Config.VISION_MODE === "fallback" && elements.length === 0);
if (shouldCaptureVision) {
screenshotBase64 = captureScreenshotBase64();
if (elements.length === 0) {
visionContext =
"\n\nVISION_FALLBACK: The accessibility tree returned NO elements. " +
"A screenshot has been captured. The screen likely contains custom-drawn " +
"content (game, WebView, or Flutter). Try using coordinate-based taps on " +
"common UI positions, or use 'back'/'home' to navigate away.";
}
if (screenshotBase64 && llm.capabilities.supportsImages) {
console.log("Sending screenshot to LLM");
}
}
// 4. Build user message with all context
const foregroundLine = foregroundApp
? `FOREGROUND_APP: ${foregroundApp}\n\n`
: "";
const textContent =
`GOAL: ${goal}\n\n${foregroundLine}SCREEN_CONTEXT:\n${screenContext}${diffContext}${visionContext}`;
// Build content parts (text + optional image)
const userContent: ContentPart[] = [{ type: "text", text: textContent }];
if (screenshotBase64 && llm.capabilities.supportsImages) {
userContent.push({
type: "image",
base64: screenshotBase64,
mimeType: "image/png",
});
}
messages.push({ role: "user", content: userContent });
// Trim messages to keep within history limit
const trimmed = trimMessages(messages, Config.MAX_HISTORY_STEPS);
// 5. Reasoning: Get LLM decision
const llmStart = performance.now();
let decision: ActionDecision;
try {
decision = await getDecisionStreaming(llm, trimmed);
} catch (err) {
console.log(`LLM Error: ${(err as Error).message}`);
console.log("Falling back to wait action.");
decision = { action: "wait", reason: "LLM request failed, waiting" };
}
const llmLatency = performance.now() - llmStart;
// Log thinking and planning
if (decision.think) {
console.log(`Think: ${decision.think}`);
}
if (decision.plan) {
console.log(`Plan: ${decision.plan.join(" -> ")}`);
}
if (decision.planProgress) {
console.log(`Progress: ${decision.planProgress}`);
}
console.log(`Decision: ${decision.action}${decision.reason ?? "no reason"} (${Math.round(llmLatency)}ms)`);
// Append assistant response to conversation
messages.push({
role: "assistant",
content: JSON.stringify(decision),
});
// 6. Action: Execute the decision
const actionStart = performance.now();
let result: ActionResult;
try {
result = executeAction(decision);
} catch (err) {
console.log(`Action Error: ${(err as Error).message}`);
result = { success: false, message: (err as Error).message };
}
const actionLatency = performance.now() - actionStart;
// Log step
logger.logStep(
step + 1,
foregroundApp,
elements.length,
screenChanged,
decision,
result,
Math.round(llmLatency),
Math.round(actionLatency)
);
console.log(`Messages in context: ${trimmed.length}`);
// 7. Check for goal completion
if (decision.action === "done") {
console.log("\nTask completed successfully.");
logger.finalize(true);
return;
}
// Wait for UI to update
await Bun.sleep(Config.STEP_DELAY * 1000);
}
console.log("\nMax steps reached. Task may be incomplete.");
logger.finalize(false);
}
// ===========================================
// Entry Point
// ===========================================
async function main(): Promise<void> {
try {
Config.validate();
} catch (e) {
console.log(`Configuration Error: ${(e as Error).message}`);
return;
}
// Read user input from stdin
process.stdout.write("Enter your goal: ");
const goal = await new Promise<string>((resolve) => {
const reader = Bun.stdin.stream().getReader();
reader.read().then(({ value }) => {
resolve(new TextDecoder().decode(value).trim());
reader.releaseLock();
});
});
if (!goal) {
console.log("No goal provided. Exiting.");
return;
}
await runAgent(goal);
}
main();